PlayerTek+ has 14 intensity metrics to measure performance.
Top Speed
Unit: Metres per second (m/s), Kilometres per hour (km/h), Miles per hour (mph), Yards per minute (yd/min)
PlayerTek+ measures top speed as the maximum speed sustained for at least half a second.
For most players, 8.5 m/s (30.6 km/h) is considered fast. However, Arjen Robben
has exceeded 9.5 m/s while Usain Bolt regularly exceeds 11 m/s.
Distance per Minute
Unit: Metres per minute (m/min), Miles per minute (miles/min), Yards per minute (yd/min)
Metres per minute give an overall good representation of how hard and intensely you have worked.
Professional players will reach between 100-120 m/min in a typical game.
Power Score
Unit: Watts per kilogram (w/kg)
Power score measures the power output used per kilogram of your weight. It is a useful tool to gauge the intensity of training drills where high work-rate within a small area is evident.
Small-sided games (SSG) are considered intense when the Power Score is above 10 w/kg. In amateur football, values of 7 to 8 are more normal.
Work Ratio
Unit: Percentage (%)
This is defined as the percentage of total time during which the player was performing some work. Work is defined as walking or running at speeds higher than 1.5 m/s (that’s moderate to slow walk for most of us).
Work ratio therefore indicates the amount of time a player is working compared to resting. For a standard game or a small-sided drill.
Max Acceleration
Unit: Meters per second per second (m/s/s)
Max Accelerations are the rate that tracks how quickly an athlete can accelerate greater than the acceleration threshold for at least 1 second.
Max Deceleration
Unit: Meters per second per second (m/s/s)
Max Decelerations are the rate that tracks how quickly an athlete can decelerate greater than the acceleration threshold for at least 1 second.
Player Load/min
Total Player Load divided by session total time in minutes.
HR Max
Max heart rate reached in the session.
HR Load/min
The average heart rate load per minute of the session.
Sprint Dist/min
The average sprint distance covered per minute of the session.
Sprints/min
The total number of sprint efforts per minute of the session.
Accelerations/min
The average number of acceleration efforts per minute of the session.
Deceleration/min
The average number of deceleration efforts per minute of the session.
Time in Red Zone
The amount of time where heart rate was above 85% of the athlete's maximum heart rate.